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This is the website of the
Turagua track development for rFactor, this is a personal project to
test the waters of graphical utilities use, 3d objects creation and
webpage design. And what could be a better subject to choose than
motorsports?. I
chose to revive and old archived project on my local racetrack and the
best mod friendly racing sim ever! So, browse around, download the
track, fire your game and race it!
Don't know what are we talking
about?
rFactor
is a racing game directed to the mod community developed by ISI, the
main objective was to make a great racing engine that could be adapted
to wide variety of motorsports disciplines, today you could race from
a VW lupo to a fast BMW Sauber F1, from a very basic single
seater
to a Pagani Zonda, Lambo's or even a Truck! There are lots of
racetracks available to suite your motorsport tastes.
What have we done
- Very
precise model of track layout with real ontrack measuring.
- Original
track surrounding objects with real photo horizon.
- Night
racing support with some of the already installed lighting system plus
added lights for completion.
- 25 originally located
pit stalls with its real garage location.
- 5 added
pit stalls and two extra start lights for league racing (thanks Kev).
- 44
car grid (with pit stall sharing), up to 60 pit garages.
- Original
clockwise plus counter-clockwise (reverse) road race modes.
- Autox
Club Copa style version were the track has added chicanes and slaloms
(should mod you .PLR file for a "1" lap)
What do you need?
A
running copy of rFactor you could buy online on their site (http://www.rfactor.net),
you can download a working demo to see what are we talking about first.
We also recommed you to visit rFactorCentral (http:www.rfactorcentral.com)
were you could find tons of cars and tracks for your game.
Credits
Track information gathering |
| José
Luis De La Blanca aka JL Manuel Pazo aka Lito | Track
layout calculations | | José
Luis De La Blanca aka JL | Models,
Textures, AIW, CAMS, end everything else | | Manuel
Pazo aka Lito |
Special Thanks
Domingo
Yanes, from Escudería 97, C.A. for providing
the original map and the
initial support for the track information gathering.
Jesús
Hurtado aka Pacho, who has won races and championships there on a
variety of cars, for testing the track on its different
stages
and giving feedback on track objects, surface and racing line.
Alexander
Muiños aka Amdfresh, for beta testing the track in all its different
stages.
Also
thanks
Jan
Kohl (The
Pits), Kevin White (TPTCC), Dougrun (iDT)
and Damian Baldi
aka Iguan for tests, comments and reviews. David Noonan for the 3dsimed
program. The people of rfactorcentral
for hosting a page for the wip and for all their support to the sim
racing community.
Extra
special thanks
My family, specially my
wife who has been sooooo patient all this months, I love you.
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